01
Self-paced tables
Each table unlocks its next situation the moment it logs the previous harvest. No table waits for another.
Room-scale gameboard companion
Every table scans its own code, plays at its own pace, and logs its harvest and reflection. Disruptions land when the playmaker releases them — each table only ever sees the variant that follows from its own choice.
Enter the code printed under your QR if the camera did not take you straight there.
Creates a session from the S&OP reverse-learning template with its own editable copy of every situation, option and disruption.
Each table unlocks its next situation the moment it logs the previous harvest. No table waits for another.
The playmaker releases each disruption to the whole room. Until then, tables sit in a holding screen.
Positions are read as zones. The wall chart spreads the room rather than ranking it.