Room-scale gameboard companion

The board stays on the table. The progression stays in the room.

Every table scans its own code, plays at its own pace, and logs its harvest and reflection. Disruptions land when the playmaker releases them — each table only ever sees the variant that follows from its own choice.

Scanned a code?

Enter the code printed under your QR if the camera did not take you straight there.

Run a room

Creates a session from the S&OP reverse-learning template with its own editable copy of every situation, option and disruption.

01

Self-paced tables

Each table unlocks its next situation the moment it logs the previous harvest. No table waits for another.

02

Synchronized shocks

The playmaker releases each disruption to the whole room. Until then, tables sit in a holding screen.

03

Colour, not score

Positions are read as zones. The wall chart spreads the room rather than ranking it.